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DESCRIPTION

As warlords in 16th-century Japan, the players attempt to secure a position of dominance for their respective clans. The most successful Daimyo at the end of the game will become Shogun.

Japan during the Sengoku or “Warring States” Period: each player assumes the role of a great Daimyo with all his troops. Each Daimyo has the same 10 possible actions to develop his kingdom and secure points. To do so he must deploy his armies with great skill.

Each round, the players decide which of the actions are to be played out and in which of their provinces. If battle ensues between opposing armies, the unique Cubetower plays the leading role. The troops from both sides are thrown in together and the cubes that fall out at the bottom show who has won immediately. Owning provinces, temples, theaters and castles means points when scores are tallied. Whichever Daimyo has the highest number of points after the second tally becomes – SHOGUN!

Shogun is based on the (now OOP) Wallenstein game system. The game is set in the Sengoku period (approx 1467-1573) which ends with the inception of the well-known Tokugawa Shogunate.

COMPONENTS

1 double-sided game board
53 province cards
25 war chest cards
5 special cards
10 action cards
12 event cards
5 daimyo cards
5 individual boards
310 player army cubes
20 neutral army cubes
55 war chests
5 victory point markers
5 rice markers
80 building tiles
42 revolt markers
1 three-part battle tower
1 storage tray
1 supplement
Rules (English, Japanese, German, Spanish, French)

More information at Boardgamegeek

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